Originally posted by scouser09
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Revolution Mod 15
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Last edited by Arsenal4LlFE; 05-09-2015, 07:36 PM.
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Originally posted by christophe83460 View Posthello scouser, the goalnets I do have an opaque color in the games.
you know how to fix this?
I saw in a lua file giantflag I did not know what use? do you know?
thank you
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ok but did not have a big problem
fifa13 goalnet
fifa15 goalnet color have much darker
for I thought his giantflags also its needs can be replaced fancards all who have a small size in some stage
watch it rx3 I may be wrong
there have three texture
a 256x256 texture (fancards)
a 512x256 texture (flag)
a 1024x512 texture (giantflags) ??????
do you activate it?
rx3 : https://www.sendspace.com/file/11ws9q
sorry for my english and thanks for your answer and your availability
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Hi guys, i was following the thread for a long time... i decided to apply the mod and i cant make it work.
I made this...
1) A Clean FIFA Instalation.
2) Copy Files from Manual Instalation RM V1.0 - .1 .2 and .3 to FIFA Folder.
3) Regenerate Files.
4) And i made just a simple change...
i take the .lua file for one particular player and i add the line
setJerseyTuck(playerid,tuck), completing the playerid with the id, of course and 0 or 1 to tuck/untuck.
First, the game crash at start... after two times the game start... but i cant see any changes.
Of course i check the .big with file master and the regeneration of the mod files are with grey background, so... everything seems to be ok, but i didnt see changes in the game.
Anybody can help me?
cheers from argentina
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Originally posted by christophe83460 View Postok but did not have a big problem
fifa13 goalnet
fifa15 goalnet color have much darker
for I thought his giantflags also its needs can be replaced fancards all who have a small size in some stage
watch it rx3 I may be wrong
there have three texture
a 256x256 texture (fancards)
a 512x256 texture (flag)
a 1024x512 texture (giantflags) ??????
do you activate it?
rx3 : https://www.sendspace.com/file/11ws9q
sorry for my english and thanks for your answer and your availability
Personally, I do not think it will be possible to enable the giant flag. I could be wrong though. Assuming EA actually completed the feature, I would guess that the most likely method to enable it would be the same one as you used to enable the fan cards.
Originally posted by nicetoknowyou View PostHi guys, i was following the thread for a long time... i decided to apply the mod and i cant make it work.
I made this...
1) A Clean FIFA Instalation.
2) Copy Files from Manual Instalation RM V1.0 - .1 .2 and .3 to FIFA Folder.
3) Regenerate Files.
4) And i made just a simple change...
i take the .lua file for one particular player and i add the line
setJerseyTuck(playerid,tuck), completing the playerid with the id, of course and 0 or 1 to tuck/untuck.
First, the game crash at start... after two times the game start... but i cant see any changes.
Of course i check the .big with file master and the regeneration of the mod files are with grey background, so... everything seems to be ok, but i didnt see changes in the game.
Anybody can help me?
cheers from argentina
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Originally posted by scouser09 View PostYou seem to have following the correct procedure, can you post the complete contents of the file you edited?
Sure... My example was with Harry Kane...
So i made all the steps to talk at my first post.
Then I search for
...\data\fifarna\lua\assignments\players\player_20 2126.lua
I edit with Notepad++ and i add the las sentence.
--Harry Kane
assignPlayerShoeFallback(202126,102)
setJerseyTuck(202126,0)
Maybe the problem are a .rx3 short model that i put in ...data\sceneassets\body\ to replace default ones, but i think that it is a normal process (imo all the people who use rev mod have some xxxxx .rx3 files, faces, kits, etc..) , and that are ok in the game.
Looks like the regeneration was ok, coz rev mod s .lua files are with grey backgrounds when i check with FileMaster and "my shorts" are in game.
But, the simple example above with the "tucked" kit dosent work.Last edited by nicetoknowyou; 05-21-2015, 08:40 PM.
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Originally posted by nicetoknowyou View PostFirst, thanks for your answer!
Sure... My example was with Harry Kane...
So i made all the steps to talk at my first post.
Then I search for
...\data\fifarna\lua\assignments\players\player_20 2126.lua
I edit with Notepad++ and i add the las sentence.
The End.
Maybe the problem are a .rx3 short model that i put in ...data\sceneassets\body\ to replace default ones, but i think that it is a normal process (imo all the people who use rev mod have some xxxxx .rx3 files, faces, kits, etc..) , and that are ok in the game.
Looks like the regeneration was ok, coz rev mod s .lua files are with grey backgrounds when i check with FileMaster and "my shorts" are in game.
But, the simple example above with the "tucked" kit dosent work.
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Originally posted by christophe83460 View PostYes, actually I have to try to activate the file, but its setting files does not work yet when I look at the exe there have almost identical control lines to fancards and there have no record in the db can be for fifa16
thanks
Originally posted by nicetoknowyou View PostIt Works!... the only thing i change was regenerate with FHL and no with i68Controller.
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Originally posted by Anamorph View Postsorry for this noob question, was also determined already answered:
should these two variants function (as an example) of BIBs?
- bib_165_1_0_textures.rx3
- bib_165_3_0_textures.rx3
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