Originally posted by Abdullah
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Originally posted by scouser09 View PostYou are correct, this is a bug. I will try to fix it for V1.2.
The changes appear only in the Pitch, outside no.
Originally posted by scouser09 View PostUsing assignKitDetails, most parameters can be set as -1 to use the DB settings. Alternately, you can automate kit name and numbers, the needed file names are in the documentation.
assignKitsFN(teamid,namefont,numberset)
it was working in FM13 and in FM14 is not !Last edited by Abdullah; 11-21-2013, 04:32 PM.
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Originally posted by Abdullah View PostCould you get this code back ?
assignKitsFN(teamid,namefont,numberset)
it was working in FM13 and in FM14 is not !
Originally posted by baggio View PostAny prediction v1.2
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Originally posted by scouser09 View PostI never added this statement to the mod. Assuming it would assign name and number fonts to a team, this feature is automated.
assignKitsFN(teamid,namefont,numberset)
I was Using this code in RM13, and it was working
Is there someone else added this code in your RM13 ?! Maybe ...
Waiting for the next update =)
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Originally posted by Abdullah View PostHow could it be !
assignKitsFN(teamid,namefont,numberset)
I was Using this code in RM13, and it was working
Is there someone else added this code in your RM13 ?! Maybe ...
Waiting for the next update =)
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Originally posted by scouser09 View PostI know moddingway made edits to the mod for their patch, did you use that?
it is good when you just want to assign name and font for teams and the fonts and numbers in the Fifa 14 Database
namefont = 1 => 32 or extra font added
namberset = 1 => 59 or extra kitnumber added
In this case it shortens the code to 3 numbers only instead of 10 in assignKitDetails
I uploaded the mod from MWM13
http://www29.zippyshare.com/v/61264060/file.html
you will see the statement in first lines of
lua\assets\moddingway\kits.lua
Try to add this statement to the mod ...Last edited by Abdullah; 11-25-2013, 08:04 AM.
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Originally posted by Abdullah View PostYes, I was using it in RM13, but now this code is not working in RM14
it is good when you just want to assign name and font for teams and the fonts and numbers in the Fifa 14 Database
namefont = 1 => 32 or extra font added
namberset = 1 => 59 or extra kitnumber added
In this case it shortens the code to 3 numbers only instead of 10 in assignKitDetails
I uploaded the mod from MWM13
http://www29.zippyshare.com/v/61264060/file.html
you will see the statement in first lines of
lua\assets\moddingway\kits.lua
Try to add this statement to the mod ...
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The specificfont feature is not working, at least not for me
I tried to add a Manchester United jerseyfont for Champions League, naming the file "specificfont_11_0_223_0.ttf", but the game only shows the default one. I'm using Revolution Mod V1.2 (though I couldn't make it work with 1.0 or 1.1) with FIFA File Loader so I don't need to regenerate. The rest of the features work fine.
EDIT: It all works now, I just mispelled the "jerseyfonts" folder's name xDLast edited by WalterNeslon; 11-26-2013, 04:55 PM.
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Good Job man
The new update fixed my issues now
Originally posted by scouser09 View PostThis version is not compatible with the Xbox 360.
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Originally posted by scouser09 View PostI am not going to do this because this feature is now automated. There is a similar statement that was in RM13 which can be used with the statement to automatic script, assignTournamentPlayerKits(teamid,tournamentasseti d,set,numberset,namefont). This only creates the name and numbers, just set tournamentassetid to 0 to apply to all tournaments, the parameter for set is ignored by the script.Last edited by Abdullah; 11-27-2013, 08:48 AM.
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